The use of Pictionary game to improve students' vocabulary knowledge: a case study with the grade 7 students at Lukhamhanwarinchamrap school

TitleThe use of Pictionary game to improve students' vocabulary knowledge: a case study with the grade 7 students at Lukhamhanwarinchamrap school
Publication Typeวิทยานิพนธ์/Thesis
Year of Publication2021
AuthorsAmstrong Ndangoh
DegreeMaster of Arts -- Major in Teaching English
InstitutionFaculty of Liberal Arts, Ubon Rachathani University
CityUbon Rachathani
KeywordsEnglish language, Pictionary game, Vocabulary, vocabulary knowledge
Abstract

The purpose of this research is two folds. The first aspect was to find out whether the application of Pictionary game helped to improve students’ vocabulary knowledge and the second aspect was aimed at investigating student’s behavior after being taught through the Pictionary game. This hybrid research was composed of a pre-test, post-test, and a Likert scale questionnaire implemented as the design of the research. The subjects of this research were 35 male students of grade 7. They were considered not to be good at the English language, based on their English entrance performance test into the ‘pre-cadet program’ in the academic year of 2018/2019. To collect the data of this study, a vocabulary pre-test, post-test, and a Likert scale questionnaire were used. The test was composed of multiple-choice questions, on nouns, adjectives, and verbs. The results obtained from the pre-test and post-test were calculated, compared, and interpreted to shed light on their performances. The frequency information from the Likert scale questionnaire was identified and interpreted accordingly.
The study found out that the pre-test score was 12.14 while that of the post-test was at (18.03) indicating a statistically significant at P<0.05. This implies that students’ vocabulary knowledge improved after the treatment. On the other hand, the Likert scale questionnaire shed positive data regarding the use of the game. Therefore, the majority of the participants were satisfied with the Pictionary game as it helped them improve their vocabulary knowledge. However, the Pictionary game will need to be modified considerably to suit the teaching context in any other school.

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